Available colors may vary by store, market, and configuration. Colors available on selected models only.Available storage is subject to change based on system software updates and apps usage. System software uses significant storage space.New 64-bit apps are coming to ARM 64 all the time. At this time, Surface Pro X will not install 64-bit applications that have not been ported to ARM64, some games and CAD software, and some third-party drivers or anti-virus software. If you need additional enterprise management and security tools for the workplace, you can switch to Windows 10 Pro for just $99 or purchase Surface Pro X for Business. Surface Pro X for consumers comes with Windows 10 Home to bring you the powerful Windows features you use most at an exceptional value.Contact your service provider for details, compatibility, pricing, SIM card and activation. Service availability and performance subject to service provider’s network.Weight not including Surface Slim Pen or Surface Pro X Keyboard.Battery life varies significantly with settings, usage and other factors. All settings were default except screen brightness was set to 150 nits with Auto-Brightness disabled. Tested with Windows Version 1.1(20H1) and Edge version 85.0.564.51. The active use portion consists of (1) a web browsing test accessing 8 popular websites over multiple open tabs, (2) a productivity test utilizing Microsoft Word, PowerPoint, Excel and Outlook, and (3) a portion of time with the device in use with idle applications. Testing consisted of full battery discharge with a mixture of active use and modern standby. Testing conducted by Microsoft in September 2020 (Surface Pro X with Microsoft SQ® 1 and Surface Pro X with Microsoft SQ® 2) using preproduction software and preproduction configurations of Surface Pro X. Surface Pro X: Up to 15 hours of battery life based on typical Surface device usage.App availability and compatibility may vary. * Surface Pro X Signature Keyboard, Surface Slim Pen, Microsoft 365, and some software and accessories sold separately.Casing: Signature anodized aluminum with carbon composite fanless thermal cooling.Up to Gigabit LTE Advanced Pro³ with nanoSIM and eSIM support.2W stereo speakers with Dolby® Audio™ sound.10.0MP rear-facing autofocus camera with 1080p HD and 4k video.5.0MP front-facing camera with 1080p full HD video.Windows Hello face authentication camera (front-facing).Enterprise-grade protection with Windows Hello face sign-in.Firmware TPM chip for enterprise security and BitLocker support.Compatible with Surface Dial off-screen interaction*.Removable solid-state drive (SSD) 7 options: 128, 256, or 512GB There's always something new and exciting in store - today, check out the top Rosalyn Sphinx videos.Ultimate mobility for working and connecting without an office, browsing, sketching on-screen, and streaming Netflixġ1.3” x 8.2” x 0.28” (287 mm x 208 mm x 7.3 mm) Carefully sorted free Thanksgiving Brooklyn Chase xxx videos are available alongside high-quality Pron X com movies. Experience passionate and intense encounters between partners who care for each other, with everything from Lesbo Joy to suit each person's preferences. The website PussySpace has managed to find 52,201 adult videos to cater to different tastes. Take pleasure in watching curated "Slutty Stag Shows" videos chosen for everyone's enjoyment. Each fan selects porn sites that can satisfy even the most unique desires. After all, there is nothing shameful in enjoying the view of passionate and uninhibited adult content on a website, dedicating almost as much time to watching " Pron X com" porn videos online as to engaging in real-life intimate relationships. In today's world, where naked bodies are no longer shocking, watching videos like Pron or download 1st Time sex videos or X Videos Com has become as normal as any other activity. Watch «Pron X com» Selected 1st Time Porn
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They are also quickly forgotten about when the next minute you are literally bludgeoning a tiger to death in a cage match.12h 38m PlayedReleased for PS2 in 2001, Everblue was Arika's first attempt at a scuba diving game. The only negative to the game is the stealth sections played as the other guy, but these don't make up a large part of the game from what I remember. The amount of crowd pleasing at the end of the arena match then dictates your ranking - a really simple system that very effectively makes your play style progressively more brutal. This can cut a man in two - the "Bloody Fountain", his legs stay upright while blood gushes everywhere. This pops skulls, the "Juicy Tomato", which the crowd loves even more, rewarding you with a halberd. You press the crowd button and they lap it up, throwing you a mace as reward. For example, you can slice a man's arm off with a scimitar, before proceeding to beat him to death with his own arm. After completing combos, there is a button dedicated to appealing to the crowd. From the Onimusha 3 team, it focuses on hack-and-slashing in the arena, however its scoring system ties into the gladiator combat in an interesting way. The story unashamedly apes Gladiator: fallen Roman army hero fights for his life in the arena, while behind the curtains his intellectual friend tries to secure his freedom. Shadow of Rome - It is saddening that there are so few gladiator games, but thankfully as the screenshot shows we got a nearly perfect one in this game. As a stealth game, it's very basic hide in the shadows stuff, and devolves into too much of a shooter for my liking towards the end, but overall the unrelenting depravity and consistency in its execution makes it one of the most memorable PS2 games for me.īonus points: in today's political climate, I think many people will appreciate the levels in which you get to turn neo-Nazis heads into mushy pulp. There is also the interesting ability to let the Director hiss encouragement in your ear through a USB headset (voiced by Brian Cox, the awesome Scottish actor not the lame TV physics personality). The audio direction is also fantastic, with a John Carpenter-esque low-fi soundtrack adding ambiance to the levels. Not only is it a disgusting environment to be in, visually it still holds up today - while technically poor (as a mid-gen PS2 game running on the Vice City engine, it's expected), aesthetically it nails the decayed feeling that anyone who's ever done urban exploration in a rundown neighborhood will be familiar with. What I really like about it is that the blank slate protagonist (who may as well be silent) could have done anything to warrant execution, yet you strangely empathize with his predicament. The Director forces him, through manipulation and blackmail, to gruesomely kill gang members in a rust-belt city to produce material for a snuff film. It still has one of my favorite premises in a game to date - a death row inmate's final moments are staged and he is given an "unexpected reprieve" by a character known as the Director. At it's heart, I think it is best categorized as a horror game, instilling a sense of fear in players as well as the genre's best. Manhunt - Manhunt is well known for its violence, however is deeply under-rated. It is still worth tracking down, especially if you are even remotely interested in the J-horror movie genre. But frustratingly it didn't even receive a US release. Forbidden Siren 2 is nearly as good as Blood Curse in my eyes, containing many of the same quality of life improvements made after the mediocre first title. Siren is one of the finest but most under the radar horror series ever made, so it's a shame it only really came to prominence in the West with the release of the PS3 game Blood Curse - before going dormant completely. One highlight, which exemplifies how genius the sightjack mechanic is, involves a character who is completely blind and can only progress by sightjacking his own guide dog to use as a third person camera. The game is therefore more about studying their movement patterns and planning out how best to sneak around them (however it does occasionally empower the player with guns). However, the odds are evened somewhat with the multiple player characters having the ability to "sightjack", allowing them to see through the eyes of nearby Shibito. They cannot be completely killed, reanimating just a few minutes later, and can even wield rifles almost as well as a living person. Forbidden Siren 2 - In this horror series set in rural Japan, the enemies are reanimated corpses known as the Shibito, however they differ from regular zombies in the sense that they retain a lot of human-like qualities: routines, speech, feelings and most disturbingly, intelligence. The golf practice facility was first described by Florida luxury realtor and golf property expert Cary Lichtenstein, in the blog on, and his interpretation of the image above was pretty good.īut in March 2011, Tiger Woods himself described the practice facility in a blog post on his Web site. Woods moved into the Jupiter Island house in 2011, after Nordegren also left the Isleworth home for her new (and different) house. The result can be seen in the photo: The house sits back a bit from Intracoastal Waterway, with much of the "yard" given over to a golf practice area, and the Atlantic Ocean on the other side. The Woods' relationship ended in divorce in 2010, which happened to be the same year that the remaking of the Jupiter Island house, and the addition of a "backyard" practice facility, finally approached completion. While remaining in their Isleworth house in Windermere, the Woodses tore down the Jupiter Island house in order to build a new home and reshape the property.ĭivorce and the Jupiter Island House Nears Completion Woods and his then-wife Elin Nordegren purchased the Jupiter Island property in 2006, paying a reported $40 million for the 12-acre grounds and the 9,000-square-foot-plus beachfront home that stood on the property.Īnd then they tore the existing house down. Tiger Woods' house on Jupiter Island, Fla., makes his previous house in Windermere, Fla., seem small and cheap. People become much more terrorfying when they have a motive, and a cause to rally behind.Īs well as that, though, a lot of the people in the asylum weren't even trying to harm you. Outlast 2 features devoted cultists who truly believe in their cause and are ready to exact vigalante justice. In Outlast, most of the enemies are just crazy people not really chasing you for any real reason. There's also the types of people you encounter. The first one being in a confined, locked area doesn't really mean much when the alternative is in the middle of unchartered territory OWNED by the people wanting to kill you. Honestly, I was more scared out Outlast 2 than 1. Tl Dr, Outlast 1 is horrifying jarring, shocking, poop your pants running from enemies that are screaming while being chased everywhere, no backstory, just running from screaming dudes with bloody weapons, Outlast 2 is spooky, creepy and sad with lots of backstory to the main character's disturbing childhood and dark secret of what happened to his best friend at the catholic school, which ties to the religious cult he is taken hostage by. Outlast 2 was exploration of a cult driven insane by Murkoff's radio towers, with lots of outdoor exploring and the feeling of being watched, with depressing flashbacks to the main character's backstory. To summarize, Outlast 1 was a non-stop, gory, fast-paced action horror in a highly active asylum crawling with extremely dangerous and violent enemies. Then, a final scene of the school plays with Jessica, to end the story on a sad and inconclusive note. The game again sets the creepy and unsettling tone as the player walks over all the dead bodies as the hymn grows louder, before Blake is presumably killed by one of Murkoff's towers giving off a final wave (maybe). Lastly, the end of the game features a quiet and holy hymn from a choir, quite ironic as the events that occurred briefly before were extremely violent and brutal. The player seldom feels like their life is in danger for a large portion of the game, but they are still creeped out. In the first game, the player feels like they are being thrown right into the action of the fall of the Mount Massive asylum. The player feels like an explorer stepping in ancient ruins where they have awakened a beast that will deliver their own demise. Another noteworthy thing is that documents and bodies show that the disgusting and brutal events going on in Temple Gate have been going on for a long, long time. In addition, the dark hallways, echoing whispers and the voice of Father Loutermilch are not immediately threatening but very unsettling. In addition, the flashbacks to the school are not horrifying because the school is creepy, dark and desolate, not gory, intense and bustling with action like the asylum. The soundtrack is also noticeably less intense, characterized by a choir that whoops and shouts to create the illusion of voices surrounding the player. Examples of terror are seeing the Pilot skinned and gutted at the beginning of the game, to set the mood. Getting one's faced ripped off while in the dark woods is horror, hearing whispers and threats of getting one's face ripped off is terror. Terror is different than horror because terror is the anticipation of horror. In Outlast 2, the game is terrifying instead of horrifying. At the end, the for both the Whistleblower and the original, the music is somber and quiet, but peaceful, as the horror has ended and all is good. The chase music is very loud and intense orchestral music, and when hiding, the brass instruments come out to create a sense of dread. In addition, the soundtrack for the game also supports the horror theme. The only problem is the hordes of superhuman, psychotic enemies in your way. The game is very direct and in your face, with a single clear objective, to get out. The game characterizes on intense chase scenes and hiding, with notable horrific villains such as Chris Walker and Richard Trager. It also appears to be freshly destroyed, as the bodies are new and the asylum collapse began just hours before Miles came. In Outlast 1 the environment is very confined, with narrow corridors and enemies behind every corner. From what I have seen the negative reviews for Outlast 2 are because "it is not scary enough." Well, I have an idea why people think that. Rapid deployment of solar PV in the SDS underpins more than doubling of mineral demand for solar PV by 2040 despite continued intensity reductions However, slower assumed improvements in material intensity for silver and silicon offset the lower capacity additions, resulting in similar demand for silver and silicon in the two scenarios. Solar PV capacity additions in 2040 in the STEPS are 25% lower than in the SDS. However, potential material intensity reductions could significantly dampen demand growth for both silver and silicon, with 2040 levels only 18% and 45% higher than in 2020. In the SDS, capacity additions in 2040 are triple those of 2020, resulting in a near tripling of copper demand from solar PV. In both the STEPS and SDS, solar sets new records for deployment each year after 2022, representing 45% of total power capacity additions by 2040. Worldwide solar PV capacity has increased by almost 20 times over the past decade, spurred by declining costs and strong policy support in key regions. These efforts also need to be accompanied by a range of measures to dampen the rapid growth in primary supply requirements such as promoting technology innovation for material efficiency or substitution, scaling up recycling and extending the lifetime of existing assets through better maintenance (see Reliable supply of minerals). Governments have a key role to play in reducing uncertainty by sending strong and consistent signals about their climate ambitions and implementing specific policies to fulfil these long-term goals. The biggest source of demand variance comes from the uncertainty surrounding announced and expected climate ambitions – in other words, whether clean energy deployment and resulting mineral demand follows STEPS or SDS trajectories. Despite the promise of massive demand growth, mining and processing companies may be reluctant to commit large-scale investment given the wide range of possible demand trajectories. These large uncertainties around possible futures may act as a factor that hampers mining and processing companies’ investment decisions, which could in turn cause supply-demand imbalances in the years ahead. We explore the impacts of varying technology evolution trends through 11 alternative cases under both the STEPS and SDS, in addition to our base case. Projected mineral demand is highly dependent on the stringency of climate policies (reflected in the difference between the STEPS and SDS) as well as potential technology development pathways such as different solar PV module types or EV battery chemistries. Hydrogen (electrolysers and fuel cells).įor each of the clean energy technologies, we estimate overall mineral demand using four main variables: clean energy deployment trends under the STEPS and SDS sub-technology shares within each technology area mineral intensity of each sub-technology and mineral intensity improvements.Low-carbon power generation: solar PV, wind, other renewables and nuclear.This chapter assesses the aggregate mineral demand from a wide range of clean energy technologies under the IEA’s Stated Policies Scenario (STEPS) and the Sustainable Development Scenario (SDS), including: Gz.įinally, this type of g force causes pressure on the body from top to bottom – or bottom to top depending on the acceleration and how it is felt on the body. This occurs with rolls and is common among aerobatic pilots. Gy.Ī g force that comes causes impact from shoulder to shoulder. This type of g force goes from the back forward, such as when landing or suddenly decreasing speed. This is a g force that involves a force pushing the body back against the seat, such as when a flight is taking off or when with linear acceleration. Yet, the type of g force will depend on the type of acceleration. Lastly, angular acceleration involves a change in both speed and direction – at the same time.ĭuring a flight, as pilots engage in any of these accelerations, there is often a resulting g force. Radial acceleration involves sharp turns, dives, or other changes in direction. For instance, linear acceleration involves speed changes while traveling in a straight line. It is important to understand that there is more than one type of acceleration. This is referred to as G-LOC, short for G-induced loss of consciousness. Blood cannot make it to the brain and the rest of the nervous system, causing pilots to lose consciousness. Unfortunately, no matter how hard the heart tries, the force is too much. The heart rate will increase trying to get the blood to the brain. It may start out as tunnel vision until eyesight eventually leads to a blackout. Pilots may report vision problems, starting with partial and then progressive loss of vision. One of the first things to happen often involves the eyes. However, for pilots, the body’s response can lead to tragedy. These are everyday situations in which the body is used to. For instance, when you are driving fast in your car, on a roller coaster, or during takeoff in an airplane. G forces are felt any time there is an acceleration. Well, then how does g force impact the human body? After all, it is hard to fly an aircraft when you are feeling the heavy pressure from gravity – forces much greater than we feel on the ground. There are different types of acceleration and different types of g force – and it all can impact the health of the pilot and the safety of the flight. Though, for pilots, understanding g force is a little more intricate. In its most basic form, g force is the force of gravity (or acceleration) on the human body. Not being properly trained for it can have dangerous consequences.īelow we will take a closer look at g force training and how pilots can remain conscious when they come face to face with it. For some of us, this may have even been learned through trial and error.Īs we grow with a fascination with aviation, the gravitational force we have always been so accustomed to begins to change as we fly faster and higher. From the time we are small, we understand that we cannot dive off of the playground monkey bars and expect to fly despite how much we may have wanted to. As humans, we understand that it is just a part of life. It is just one of those things that is always there no matter what. Living on Earth, we experience the force of gravity every day.
Her major public commissions include Mae West, Munich (2011) Bells and Whistles, the New School, New York (2014) and Obelisk of Tutankhamun, Cologne (2017). In 1988, she began exploring architectural and sculptural form in works ranging from small-scale objects to public commissions. She received a BA from Bard College, Annandale-on-Hudson, New York, and an MFA from the California Institute of the Arts, Valencia. Rita McBride was born in Des Moines in 1960 and lives in Düsseldorf and Los Alamos, California. His projects, including those with discoteca flaming star, have been shown internationally. He works primarily with drawing, shimmering dust, video, and performance. He studied at the Academy of Fine Arts, Munich, and participated in the Whitney Museum of American Art’s Independent Study Program, New York, where he studied with Ron Clark. Wolfgang Mayer was born in Wertach, Germany, in 1967. She works with drawing, performance, photography, and dreams. She studied in Madrid, Munich, and Berlin, and participated in the Whitney Museum of American Art’s Independent Study Program, New York. Currently DFS are: CGB, Sofia Lomba, WM, and Sara Pereira.Ĭristina Gómez Barrio was born in the Alhambra, Spain, in 1973. Cristina Gómez Barrio and Wolfgang Mayer have been the base of DFS since 1998. Their work has been shown at numerous venues, including Artists Space, New York Centro de Arte Dos de Mayo, Madrid De Appel Amsterdam KW Institute for Contemporary Art, Berlin MUMOK, Vienna Tate Modern, London The Kitchen, New York and Whitney Museum of American Art, New York. Through conceptual, visual, and musical transfers, they create performances, sculptures, drawings, stages, and situations whose foremost intention is to question and challenge the memory of the public, transforming old desires and finding invented pasts, or pasts which never occurred. Subsequent durational activations take place in May and November 2024.ĭiscoteca flaming star (DFS) is an interdisciplinary, collaborative group that aims to be a space where all kinds of artists can experiment with different paths for contemporary aesthetic praxis, searching for its limits, and avoiding processes of formalization. Photography in the Rita McBride: Arena Momentum galleries will not be permitted on the event dates. Please note that the Momentum performances will involve nudity. Momentum is durational in nature visitors may come and go as they wish and are invited to walk and sit among the performers as the performance unfolds. discoteca flaming star simultaneously engages in small acts using sound and drawings, connecting with the dancers and audience. Each day, the dancers make cyclical encounters with the work and one another, growing and changing individually and as a group, as the choreography opens a space for contemplation in which everyone present can find themselves. These interludes bring together New York–based professional dancers as well as dancers from Europe with whom Waierstall frequently collaborates, creating a unique gathering that fosters connection between these communities, the public, and the physical space of Arena. Over three days in October, Waierstall-who has engaged in dialogue with Arena in various contexts since 2016-presents choreographic interludes as part of the Momentum series. The series, collectively called Momentum, is initiated by the artist with the experimental performance collective discoteca flaming star (founded by Cristina Gomez Barrio and Wolfgang Mayer) and choreographer Alexandra Waierstall. Add to calendar 00:00 23:45 Europe/London Momentum Event DetailsFriday–Sunday, October 13–15, 2023 12–4 pm dailyĭia Beacon 3 Beekman StreetBeacon, New Yorkįree with museum admission.The performance is durational visitors may come and go as they wish.įor the duration of Rita McBride: Arena Momentum at Dia Beacon, an expanding body of artists, performers, writers, musicians, and dancers activates physical and virtual spaces as part of a series of engagements with McBride’s Arena (1997). A Facebook, Instagram, WhatsApp, and Oculus outage knocked every corner of Mark Zuckerberg’s empire offline on Monday. Tens of thousands of people have been struggling to access WhatsApp this. In any case, we have a blessed intermission from multiple hellscapes, and I recommend you use this time to make contact with outdoor air for the first time today. Photograph: Nina Riggio/Bloomberg/Getty Images. Social media giants Facebook, Instagram, WhatsApp and TikTok are down in a global outage, according to DownDetector. “Facebook over and over again chose to optimize for its own interests.” “Over and over again … there were conflicts of interest between what was good for the public and what was good for Facebook,” she said during her interview. The whistleblower, Frances Haugen, was a product manager working on civic integrity at Facebook until she left in May. The outage comes at a particularly strange time, after a Facebook whistleblower who recently released incriminating internal documents revealed her identity on 60 Minutes on Sunday. We’re working to get things back to normal as quickly as possible, and we apologize for any inconvenience.- Meta October 4, 2021 We’re aware that some people are having trouble accessing our apps and products. Facebook posted just after noon on Twitter (the irony!), saying the company was aware of the issue and that they were “working to get things back to normal as quickly as possible.” As of 4 p.m. Facebook, WhatsApp, Instagram outage: services start coming back online CNN Business Markets DOW 34,070.42 1.08 S&P 500 4,330.00 1.64 NASDAQ 13,223.98 1.82 Fear & Greed Index Latest. While the cause of the outage is not yet clear, cybersecurity experts are saying that it’s a problem with the domain name system, which means absolutely nothing to me personally. ET, and have been down for a few hours in what’s turning out to be an unusually long outage. Facebook, Instagram and WhatsApp came back online Monday after an outage that lasted more than six hours. In a statement, Facebook's vice president of infrastructure, Santosh Janardhan, said its services including Instagram, WhatsApp and Facebook itself went down after a faulty router configuration. Here’s what we know Updated The root cause of the worldwide outage appears to be a flubbed BGP route update. Instagram, and WhatsApp are all down today, meaning that you must look reality dead in the eye for longer than usual. ET, meaning you must look reality dead in the eye for longer than usual today. Uh-oh.įacebook and two of its properties, as well as its virtual-reality arm, Oculus, stopped working for users around the world on Monday around 12 p.m. Facebook, Instagram, WhatsApp, and Oculus are down. Facebook, Instagram, WhatsApp, and the VR platform Oculus stopped working for users around the world on Monday around 12 p.m. You’ve probably noticed that Facebook, Instagram, and WhatsApp are all down today, meaning that you must look reality dead in the eye for longer than usual. |
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